🎮 Control Rig Physics in Unreal 5.6
Unreal's new Control Rig Physics is impressive and allows you to be able to animate with real physics directly in the control graph! As shown in this overview video from Proj Prod's Youtube Channel, adding physics to rigs is now possible by just using a few simple nodes, allowing for separate kinematic and dynamic bone chains for granular control. When you're done, you can then bake results into keyframes for further tweaking. Real-time feedback on gravity, collision, and more makes auditing animation immediate and satisfying. Now if only they could get something to make weight painting be as easy…
🎯 Camera Projection Mapping Tool For AE Gets Big Update
Projection 3D, an advanced tool for camera projection mapping and photo parallax animation in After Effects, just received a massive update featuring a redesigned UI and the ability to convert projected objects into full 3D models (OBJ format) directly within After Effects. The developer claims this speeds up camera projection work by approximately 20 times and eliminates the need for switching between applications. New features include unlimited resolution, a texture editing pipeline with Photoshop, and a displace tool that generates 3D geometry from depth maps. Plus, there's one-click water animation with Blender integration. You can grab this update over at aescripts + aeplugins!
🎬 Simple Moves for Cinema 4D
With all the Blender add ons, it's about time Cinema 4D artists get thrown a bone! Samplistic Media did just that by dropping a free tool that makes camera moves, MoGraph animation, and constraint objects stupid simple. Set up animation procedurally so client feedback doesn't make you want to cry. The tool really shines with its ability to easily make art-directable animations through clever MoGraph setups and easy constraint-based rigs.
🎉 Aharon Rabinowitz Celebrates 20 Year Tutorial Anniversary
And finally, we wanted to send congrats to one of the After Effects tutorial legends, our very own Aharon Rabinowitz, who posted his first tutorial on Creative COW exactly 20 years ago last week! His "old TV look" tutorial was among the first free online resources available, helping establish the knowledge-sharing culture that's now so integral to motion design. From those humble beginnings to collaborations with some guy named Andrew Kramer and roles at Red Giant and here at School of Motion, his journey proves that sharing knowledge can lead to incredible career opportunities. Here's to 20 more years of community building!
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